This year's Gencon was absolutely amazing! This was my fifth year attending Gencon but only my second year attending as an exhibitor. In the 5 years I've gone to Gencon, I cannot think of another year where so many great games came out all at once. In some ways I'm a bit jealous because my game, Corrupted Kingdoms, didn't get nearly the press I wanted. In another way, I'm extremely happy to see the hobby grow to a point where Corrupted Kingdoms was just one of many great releases this year. After all, it's hard to compete with Seafall, Cry Havoc, Scythe, Flagon & Dragon (which I was able to snag a copy of), Terraforming Mars, Ice Cool, Hogwarts Battle, Last Friday, Vast: The Crystal Caverns, Captain Sonar, etc, etc, etc.
Anyway, this post isn't yet another review of all the great games that came out this year (and let me tell you, you should at the very least play or demo all the ones I mentioned above). This post is about my experiences as a new designer at the greatest gaming show on earth. A look behind the curtain, if you will.
Monday - The anticipation.

I left Columbus, Ohio Monday morning around noon and drove 2 and half hours to Indianapolis. I arrived that evening around 6:30pm. Artana (my publisher) was awesome enough to provide me with an Exhibitor badge and a room at the JW Marriott caddy-corner to the convention center in downtown Indy. This was my room. Apart from the poor lighting in the picture, the room was awesome! To my surprise however, the JW Marriott didn't have any refrigerators, nor any complimentary breakfast, and parking was $40 a night! That's like a new boardgame every single day! Insane! So, I did what any sensible gamer would do. I ended up driving my car 10 miles north of town and parking it in a Walmart parking lot, before taking an Uber back downtown. In the end I spent a total of $20 for parking the entire week. Life Pro Tip for you to save on parking, if you're willing to take on the risk.

After I unpacked, excited for the days to come, I walked down to the convention center floor to breath in the non-gamer air before the week got started in full swing. It looked like a total ghost town. Not a single game in sight. What a shame. After getting a healthy dose of exercise, defeated, I returned to my hotel room, and broke out Utopia Engine. Utopia Engine has become a bit of a tradition for me to play during downtime at conventions, because all it requires is a few dice and a pencil to play.
After Utopia Engine, I broke out Friedemann Friese's Friday, and lost horribly a couple of times before finally conquering the island. It was fun, but I wish I had someone with me to get through that first night while waiting for everyone to get into town. Soon after that I fell asleep, with A&E's The First 48 playing on the hotel television.
After Utopia Engine, I broke out Friedemann Friese's Friday, and lost horribly a couple of times before finally conquering the island. It was fun, but I wish I had someone with me to get through that first night while waiting for everyone to get into town. Soon after that I fell asleep, with A&E's The First 48 playing on the hotel television.
Tuesday - The Reunion & Build

By 9am the next day the rest of the Artana team had arrived. We all got together in the exhibit hall to prepare for the show. After spending a good amount of time hugging it out with JR Honeycutt, Mack Cameron, Nils Herzmann, and meeting our volunteers Kit, Len, Eddie, Jason, Jim, and Phoebe we got to building the Artana booth. Tuesday was especially exciting for me because I got to see the first pallet of my game. At that moment, it finally hit home. I'm a game designer now. My dream finally came true.
We continued to work together over the next few hours. This was Artana's first show where we had foam padding for the floor. Most of us have been begging for this for a while. Working all day on hard concrete really does a number on your feet and back. Dirk and Marcus really stepped up to make this happen for us, and I couldn't be happier with the improvements.
Setting up last year (2015) at Gencon was historically awful because the convention center doesn't run AC during Tuesday and Wednesday during setup and it was especially hot outside. Working in the exhibit hall during setup is like being trapped in a hot car in 100 degree weather. It is a recipe for disaster. Last year Game Salute hooked us up with a few cases of water. This year, in anticipation of the heat, I took an uber down to the local Marsh Supermarkets and bought 3 cases of water for us. We went through the first case within an hour, though it wasn't nearly as bad as it was in 2015. Between last year and this year, I'm pretty surprised no one has had to be rushed to the hospital due to Heat Stroke or something. Unfortunately, I think it's only a matter of time before something tragic like that happens to an exhibitor at Gencon. Hopefully the convention center will change it's policies soon on the matter. We'll see.
Anyway, here's a picture of the guys jumping for joy at the end of Tuesday's setup.
We continued to work together over the next few hours. This was Artana's first show where we had foam padding for the floor. Most of us have been begging for this for a while. Working all day on hard concrete really does a number on your feet and back. Dirk and Marcus really stepped up to make this happen for us, and I couldn't be happier with the improvements.
Setting up last year (2015) at Gencon was historically awful because the convention center doesn't run AC during Tuesday and Wednesday during setup and it was especially hot outside. Working in the exhibit hall during setup is like being trapped in a hot car in 100 degree weather. It is a recipe for disaster. Last year Game Salute hooked us up with a few cases of water. This year, in anticipation of the heat, I took an uber down to the local Marsh Supermarkets and bought 3 cases of water for us. We went through the first case within an hour, though it wasn't nearly as bad as it was in 2015. Between last year and this year, I'm pretty surprised no one has had to be rushed to the hospital due to Heat Stroke or something. Unfortunately, I think it's only a matter of time before something tragic like that happens to an exhibitor at Gencon. Hopefully the convention center will change it's policies soon on the matter. We'll see.
Anyway, here's a picture of the guys jumping for joy at the end of Tuesday's setup.
Wednesday - Finalizing Setup & Team Dinner
Not a whole lot happened Wednesday. We spent another 4 hours setting up the booth. Luckily this year, Nils was able to work out a deal with Chad and Brad at BoardGameTables.com to hook us up with a few tables to demo and play on. Chad's tables are amazing. A great option for the middle of the road, where you don't want to shell out several grand for Geek Chic, but still want something nice to play on. They all had cupholders and some had slots in the table for holding cards. I'll likely be buying one for my own home shortly.
After we finished setting up the booth we all got together after to play Tesla Vs. Edison with the Powering Up expansion and Corrupted Kingdoms so that everyone knew how to demo and teach the games. We had a blast. Shortly after, we all went to Buca Di Beppo as a team and broke bread together. Despite the crowding in the restaurant and my social anxiety of small spaces, we had a great time getting to know each other. Though, I think I'm going to go with Plato on this one, and say gaming with our volunteers was a lot more unifying than the dinner (as delicious as it was). You can learn more in an hour of play than in a year of conversation.
Thursday to Saturday - The Show Begins

Look at this smug bastard. Look at him, in all his wondrous beautiful glory. This is JR Honeycutt. JR runs DFW Nerd Night and the monumentally successful Nerd Night at Gencon. Can you believe this guy was able to snag not one, not two, but THREE copies of Seafall? I suppose it's no surprise since he developed it with Rob Daviau for Plaid Hat Games. To be fair, one of the copies was given away at Nerd Night, the other to a friend, and the third because he's the damn developer on the game. Luckily for me, JR also developed Corrupted Kingdoms with Mack Cameron and my co-designer Dirk Knemeyer. (JR is not actually a smug bastard, I'm just salty about not getting a copy of SeaFall for myself. I still love you, JR!)
Anyway, here we are, all setup and ready to go for the 10 o'clock rush.
Anyway, here we are, all setup and ready to go for the 10 o'clock rush.
We ended up selling out half of our copies of Corrupted Kingdoms that we air-lifted into the show on the first day, and another quarter of the stock on Friday. By the end of the show CK completely sold out! I think this is due in large part to with our awesome volunteer staff, and because nearly every table looked like the picture below. There is no greater gift to a game designer, than to see the smiles on the faces of people playing your game. It makes the years of work to get here all worth it.
From this point onward, the show was a complete blur to me. It was sales demo, after sales demo, after sales demo. Although it was a bit of a grind, seeing so many people enjoy my game was incredibly fulfilling. Luckily I was not alone. I had the help of Kit Nagel and Jimmy Joe who both were super supportive and excited to teach Corrupted Kingdoms to everyone they could. Jim and Kit are both amazing and awesome human beings. Thanks guys!
The Loot

Once the exhibit hall closed on Thursday and Friday, Kit and I headed down to the Gencon Auction. One of my favorite things to do at Gencon is to visit the collectibles and charity auctions on Friday and Saturday night. The collectibles auction is particularly interesting to me, because it's one of the few places you can listen to game industry veterans like Frank Metzner talk about gaming history. Nearly every item put up for auction has a story around it with memories attached to it from the time period in which it was popular. Even if most of the collectibles are outside your budget, visiting the auction is definitely worth the experience.
This year, the collectibles featured were not as impressive as they were in years past but there were several interesting items from the late 70s and early 80s around alternative role playing rulesets that successfully piggy-backed off the popularity of Dungeons and Dragons. Most of the "cool games" featured this year were mid 90s board games. The Zelda board game in particular went for a very large sum, and I myself went head to head with someone over a pristine copy of Heroquest. I didn't win it, but I was able to snag something else near and dear to my heart; Talisman 2nd Edition from Games Workshop. I never owned the 2nd edition of Talisman myself, but my best friend in middle-school did and we played it quite a bit. When the 3rd edition was released, I bought a copy and upgraded it when Fantasy Flight Games acquired the rights a year later. Now I have the edition I played as a kid. :D
This year, the collectibles featured were not as impressive as they were in years past but there were several interesting items from the late 70s and early 80s around alternative role playing rulesets that successfully piggy-backed off the popularity of Dungeons and Dragons. Most of the "cool games" featured this year were mid 90s board games. The Zelda board game in particular went for a very large sum, and I myself went head to head with someone over a pristine copy of Heroquest. I didn't win it, but I was able to snag something else near and dear to my heart; Talisman 2nd Edition from Games Workshop. I never owned the 2nd edition of Talisman myself, but my best friend in middle-school did and we played it quite a bit. When the 3rd edition was released, I bought a copy and upgraded it when Fantasy Flight Games acquired the rights a year later. Now I have the edition I played as a kid. :D
I ended up trading my copy of Carson City, since I backed the big box edition on Kickstarter in the spring and no longer needed my eagle/gryphon games edition. I got the out-of-print Kingsburg expansion for it. BackerKit also hooked me up with a cool T-Shirt and SWAG bag for the convention.
One thing you'll notice above if you look closely, is one of the finest gems you can find from gaming history, The DD1 Demogorgon from Minifigs. I bought it on a whim because I'm a huge fan of the show Stranger Things on Netflix and because of my love of gaming history. I genuinely thought when I bought it that it was the one featured in the show, but unfortunately it was not (although it should have been).
In 1977, Minifigs started manufacturing the first official miniatures for Dungeons and Dragons. They were often crude, as they were manufactured not for display purposes but were intended to be played with. Unfortunately, not many of them still exist. The DD1 Demogorgon above is one of the most highly prized miniatures in gaming because it was, for a long time, the only demon miniature to be cast in pewter, and it is the first ever to be taken directly from the D&D Monster Manual. Unfortunately, because they were cast in pewter, this also made them quite fragile (particularly around the base) and many of them broke.
One thing you'll notice above if you look closely, is one of the finest gems you can find from gaming history, The DD1 Demogorgon from Minifigs. I bought it on a whim because I'm a huge fan of the show Stranger Things on Netflix and because of my love of gaming history. I genuinely thought when I bought it that it was the one featured in the show, but unfortunately it was not (although it should have been).
In 1977, Minifigs started manufacturing the first official miniatures for Dungeons and Dragons. They were often crude, as they were manufactured not for display purposes but were intended to be played with. Unfortunately, not many of them still exist. The DD1 Demogorgon above is one of the most highly prized miniatures in gaming because it was, for a long time, the only demon miniature to be cast in pewter, and it is the first ever to be taken directly from the D&D Monster Manual. Unfortunately, because they were cast in pewter, this also made them quite fragile (particularly around the base) and many of them broke.
Stranger Things takes place in 1983 in Hawkins, Indiana. In 1984, John Dennet sculpted the classic Fantasy Lords miniatures for Grenadier Miniatures, one of which was the Demogorgon from the show. It is pictured above on the left, whereas my purchase is pictured on the right. Stranger Things is bit anachronistic here since the timelines don't work out (John Dennet's creation would have been made a year after the show takes place) but it was still extremely satisfying to get my hands on the miniature that Will would have been playing with had Stranger Things been actual history.
The DD1 Demogorgon from Minifigs is now in my collection, and will adorn my shelf for many years to come. I am honored to have the Demon Prince among my most highly prized possessions.
The People
I usually get a lot more pictures of cosplayers but this year I ran a bit short. Among my most favorite from this year are Nightcrawler, two ladies who made some amazing Doctor Who dresses, and of course Kylo Ren (who also bought my game). How many people do you know can say that Kylo Ren bought their game? I know of at least one. Take that, JR! :D
Sunday Evening - The teardown.
It's amazing. On Sunday at 4pm the exhibit hall closes and it takes all of an hour to tear down everything that took two days to setup. We sold out of Tesla vs. Edison, and Corrupted Kingdoms. We started with 5 pallets of stuff and left with 2. To recap, this year's Gencon was pretty fricken amazing. My game got released, my other game got picked up by Mayfair, my voice survived, I avoided the dreaded Con Crud, I got some awesome goodies, and I met so many amazing and wonderful people. I love my gaming family and I can't wait to see you all again next year. It can't come soon enough.
Cheers,
Until we meet again, my dear gaming friends.
Happy Gaming!
Cheers,
Until we meet again, my dear gaming friends.
Happy Gaming!